We really need to sit down and vote for the sub-genre that Vampire Survivors created – maybe not created, but definitely refined and brought into the mainstream as one of the best games of the past few years Went. I’m a fan of auto-bullet hell myself, but there’s a compelling case to be made for giving it the Metroidvania treatment and robbing it of the game’s title. Whatever it is, pinning down a game like this is insanely hot and white-hot right now, and clearly the people behind it nicolas cage movie renfield Saw the trend. Finally, they’ve commissioned a Vampire Survivors clone based on the film, and I’m both happy and surprised to report that it’s actually pretty cool.
Renfield: Bring Your Own Blood (opens in new tab) There’s an auto-bullet hell game – I’m rolling with that label right now – where you shoot down a screen of friends using weapons and abilities, which are unlocked by collecting XP dropped by said friends. Are. Each level up is a little drafting decision between three random choices. I might wonder whether I want to upgrade my bat laser, increase my critical hit chance, or add a rat cannon to my automatic arsenal. You also earn gold that you can spend on permanent upgrades to bring to you in future runs, including unlockable weapons and characters.
Renfield’s Bones: Aren’t BYOB Like The vampires survived. origin of the game Is Vampire Survivors, weapon for weapon at times. It has a different – and honestly pretty cool – aesthetic and setting, but it’s mostly the same under the hood. This raises some important questions. First of all, what makes this different from Vampire Survivors?
Instead of a massive map with ever-increasing waves of enemies, you fight in smaller stages with predetermined hordes. Once you beat a stage, you can choose which direction to go next, although in my experience this choice doesn’t dramatically change the run. That said, some stages trigger unique events, like survivors, who you can kill for quick recovery or rescue to get a bigger bonus after a future stage, like the Little Sisters in BioShock. .
The wave-based nature of enemy mobs also adds a wrinkle of strategy to your ultimate ability to clear rooms, which would normally charge up when you deal damage. it comes up Way Too early for something that basically deletes everything in sight, but it’s satisfying to get used to and it’s important to know that time is precious in Renfield. Vampire Survivors is about surviving 30 minutes, but in my experience Renfield is more about killing enemies as fast as possible so you can reach the bosses before time runs out and your health starts to wane. Since your weapons are basically out of your control, there are limitations, but it encourages a more aggressive play style when safely encircling enemies, and in turn creates a nice balancing act for the situation, especially With enemy projectiles flying around.
Renfield: BYOB is a fun, $5 game that works well, especially for a project that’s just started living in early access. I don’t know whether I should be surprised by the quality of the tie-in ripoff, or amused by the fact that another game’s good ideas are still here. The question is, should you be playing it over Vampire Survivors? I would not say. If you didn’t like Vampire Survivors, I don’t think a clone is going to change your opinion, unless you’re an absolute diehard Renfield fan. And if you liked Vampire Survivors, while Renfield is solid – and not just for a “tie-in project” – it loses out in variety, polish, and creativity. However, I’ll give it one thing: Renfield has a Bitch Song Music.
A better question might be: should you be playing this game Afterwards Vampire survivors? Sure. If you’ve done everything there is to do in Vampire Survivors and you want more He, you’ll probably enjoy it, and I can easily see it improving with a few updates. It needs more characters, weapons, and stages, not to mention some controller and bug fixes, but it’s a competent riff on a proven formula. It’s The Surge 2 vs Dark Souls all over again, or Wild Hearts vs Monster Hunter. It’s a good game that’s worse than the game that inspired it, but it’s a lot better than I expected and it’s still a fun time-killer for auto-bullet hell fans who just can’t get enough. Maybe if I use that word enough times it will catch on.